Benefits of Gaming to Modern Gamers
Benefits of Gaming代写 In fact, the various concerns about the impact gaming to players has elicited divergent debates and studies.
The debate on whether video games are good or bad is new to gamers. In fact, the various concerns about the impact gaming to players has elicited divergent debates and studies. Unfortunately, people have always assumed that they are the cause of many mental and physical problems even though there is no scientific proof. Therefore, a deeper analysis of the benefits gaming to modern gamers is necessary.
The essay stands out to defend claims against the effects of gaming by taking the discourse of gaming benefits.
In so doing, it will explain the beneficial links games have with various aspects of life including, health, education, economics, cognitive skills, intelligence, and emotional development. Each of these categories will assist in breaking down the various benefits that accrue to the gamers. At the end of the essay is the conclusion of the essay with remarks on the need for people to create gaming culture. The essay requests acceptance of gaming as a culture and entertainment like any other sport or art.
Benefits of Gaming to Modern Gamers
Introduction Benefits of Gaming代写
Gaming has always been connoted with time-wasting and diversion from important things in life.
Perhaps even today there are children being scolded for gaming or every time they see a computer and think of gaming they imagine of repercussions of punishment from their caregivers or parents. It is true that most people are prevalent in playing games that have negative side effects, especially to children. Gaming has existed since the time immemorial a piece of evidence that they must have equally attached benefits as well as issues in equal measures if they have survived for centuries. But a deep-rooted history of gaming has rather been a complicated one than it can be understood.
There existed class barriers that locked the common people from their access. Undeniably, games were also associated with societal problems. For these reasons, there are stereotypes about games that have run down in people’s minds and unconsciously accepted in most cultures. Gamers have continued to be placed at the lowest ladder in social society and considered worthless and other labels that have wrongly being used to refer to them. In the recent past, modern gamers have outweighed all these criticisms and proved they can be something in society. Benefits of Gaming代写**范文
The gaming style has changed over the years to adapt to the changing societal needs just like the media has metamorphosized to reflect society. New researches have proved that video games, as well as traditional games like chess, can be used for therapeutic purposes, as a way of exercise, relieve stress, and learn positive interactions. Also, noted benefits were increased in the sense coordination of the player and have been used in inpatient treatment.
A video game player is an active agent in the whole system in ways of body coordination, mental and physical concentration. Benefits of Gaming代写
Gamers use games to identify themselves either with characters or behaviors. Thus, players were found to influence the making of games¹. The activities in the game go beyond the physic and mental to social benefits. Some research has indicated that certain games are a good method of losing fat from the body. Other research has indicated doctors giving recommendations to parents to let their children play games to increase their focus and concentration. Benefits of Gaming代写**范文
Games have been used in treatment and rehabilitation of wounded soldiers because it increases the hand-eye coordination. As such, gaming has developed into a technology that has changed people’s perspectives about their social, behavioral, cognitive and physical impacts. Thus, gaming is becoming tremendously popular especially among the millennial and digital generations.
¹ Megan Condis. “No homosexuals in Star Wars? BioWare,‘gamer’identity, and the politics of privilege in a convergence culture.” Convergence 21, no. 2 (2015): 198-212.
Gaming and Health Benefits of Gaming代写
Gaming has been used to increase physical activities and hence improve health. A study conducted at Lousiana State University from Pennington Biomedical Research Center shows that there are certain video games that help children with obesity². The research showed that with the combination of weight-loss coach, obese children were able to reduce body weight, blood pressure, and cholesterol.
The games are also used to simulate and increase physical activities. According to Alexander reporting for The Telegraph, there are online games that are helping children and other gamers to reduce the craving for unhealthy foods³. The games claim that people add weight due to unhealthy eating habits. A video game was developed by researchers from the University of Exeter and Cardiff University and used it to train the brain of gamers to make unhealthy foods unappealing. Benefits of Gaming代写**范文
The new appeal of the use of gaming systems as simulators of better health and living has led to the development of new generation games that let players withdraw from unhealthy eating habits and encourage exercise.
² Louisiana State University. “New study shows certain video games can improve health in children with obesity.” ScienceDaily. www.sciencedaily.com/releases/2018/07/180720092501.htm
³ Saffron Alexander. “Could a video game help you lose weight in just a week?” The Telegraph. https://www.telegraph.co.uk/foodanddrink/foodanddrinknews/11723423/Could-a-videogame-helps-you-lose-weight-in-just-a-week.html
Gaming and Cognitive Skills Benefits of Gaming代写
Research has shown that gaming has cognitive benefits such as improved reaction time, improved mental flexibility, and improved spatial abilities. They also observed improvements in stress management, improve self-esteem and prosocial behaviors. The finding of various research is vested in the fact that the human brain has the ability to learn and adapt. Research by international psychologists at the Université de Genève used data collected for 15 years in the bid to quantify how action games increase the player cognition⁴. Another study by Nouchi et al. revealed that brain-training games have significant impact on the improvement of cognitive performance⁵. The findings revealed a significant increase in a player’s cognitive abilities.
In this regard, it has been verified that playing 3D video games improves the gamer’s recognition abilities and spatial memory⁶. Benefits of Gaming代写
These players were found to have higher reaction times without much effect on accuracy. The gamers who play first-person shooters portrayed improvement in flexibility since the game initiate rapid shifts in tasks and adaptation to changes. Participation in action games was found to improve the visual processing abilities of a player and hence improves concentration while avoiding distractions. The research also found that action games increase the ability to multi-task through enhanced attention capacity.
Besides, the study found that action video gamers have improved spatial abilities including enumerations, multiple-object tracking, spatial resolution, and visual-motor coordination. Another important cognitive improved was the visual-auditory attentional shifting ability which most children need for information processing and reading. Overall, there is a range of cognitive benefits that accrue to action video gamers considering that different types of games have different benefits to the players. Benefits of Gaming代写**范文
⁴ Benoit Bediou, Deanne M. Adams, Richard E. Mayer, Elizabeth Tipton, C. Shawn Green, and Daphne Bavelier. “Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.” Psychological Bulletin 144, no. 1 (2018): 77.
⁵ Rui Nouchi, Yasuyuki Taki, Hikaru Takeuchi, Hiroshi Hashizume, Takayuki Nozawa, Toshimune Kambara, Atsushi Sekiguchi et al. “Brain training game boosts executive functions, working memory and processing speed in the young adults: a randomized controlled trial.” PloS one 8, no. 2 (2013): e55518.
Gaming and Education Benefits of Gaming代写
Although there are various studies associating video games to addictions, violence, sexism, poor physical exercise among other vices to gamers especially children, there exist studies that prove video gaming beneficial in education⁷. There are educational games and simulators that impart educational skills such as biology, programming, and flight training to gamers. Gaming has also been used to transfer cultures⁸. Through these games, players are able to gain self-esteem which interns improve social life, leadership and teamwork skills. To achieve educational benefits, gaming is taken into three categories including social activity, critical thinking, and technical skills games.
Therefore, gaming is a social simulation where children come to play together⁹.
Children use video games as common ground to make friends with whom they can hang out. Many games are developed to allow multiple players where they can either be competing against each other or collaborate to fights a common virtual enemy. In the games of collaboration, the players are required to play as a team otherwise they are defeated. Also, children with mild learning disabilities may find gaming as a way of making new friends. In order or achieve common ground through communication and good relationships. These foster stronger bonds between children and help them build on their self-image, relationships, and communication skills.
Additionally, gaming in education perspective helps in improving critical thinking. Benefits of Gaming代写
In teaching literature, tutors are using visualization game to explain Odysseus’s journey¹⁰. According to Ians, reality games are helpful as immersive teaching aids through the combination of narratives, digital technology, and real-world gaming¹¹. In such approaches, students are required to use critical thinking, resilience, and problem-solving abilities in the game. An experimental study published by Creativity Research Journal established a link between creativity and gaming. The study observed 353 sample players as they either participate in Minecraft with or without instructions, watch a TV program or play race car games¹². Benefits of Gaming代写**范文
Those who played Minecraft without instructions were more creative in completing other tasks. The researchers found that those given freedom to play Minecraft were more creative than those who used instructions. Gaming allows children a degree of freedom to think and solve problems on how to win the game. Therefore, they create in themselves a character and a story by taking a role in the game while aiming to get a reward after winning or a more literal manner outdoing the computer.
Moreover, video games are used in tech technical skills.
Kuo described that gaming is one way of building 21st-century skills¹³. Children can get interested in technologies through interaction with gaming accessories and taking part in the game. The game technologies become embedded in them t want to learn some basic technical skills like computer programming and coding. All the skills that gaming imparts to gamers have all been part of education.
⁷ Cheryl Olson. “9benefits of video gaming for your child.” Parents. https://www.parents.com/kids/development/benefits-of-video-games/?
⁸ Florence M. Chee. “Online games and digital ethnography.” The international encyclopedia of digital communication and society (2015): 1-6.
¹⁰ Paul Darvasi. “How to Transform The Odyssey into an Epic Game in an Alternate Reality.” KQED. https://www.kqed.org/mindshift/37884/how-students-can-channel-the-odyssey-into-an-alternate-reality-epic
¹¹ Ians. “Let your child play a little more: Video games may boost creativity.” The Economic Times. https://economictimes.indiatimes.com/magazines/panache/let-your-child-play-a-little-more-video-games-may-boost-creativity/articleshow/70142466.cms
¹² Andrew Griffin. Being good at video games is a measure of intelligence, study finds. Independent. https://www.independent.co.uk/life-style/gadgets-and-tech/gaming/video-games-computer-intelligence-iq-test-league-legends-dota-2-defence-ancients-a8057176.html
¹³ Ivan Kuo. “A Review On The Benefits of Video Games in Education.” Gamification. https://www.gamification.co/2016/01/14/review-benefits-video-games-education/
Gaming and Intelligence Benefits of Gaming代写
Research has demonstrated that there exists a correlation between multi-gamers and intelligence¹⁴.
They found that some games act like an IQ test for the players. The players who are best in gaming also attain higher in IQ tests. It is an indication that gaming can make players intelligent. Researchers at the University of York established two games that if a young player does well in them, he/she has high intelligence¹⁵. They identified the League of Legends and Defence of the Ancients 2 for their study.
These two games were identified to elicit strategic thinking and quick reaction and action and hence improved participant’s motor skills. League of Legends and DOTA 2 are complex, socially-interactive and intellectually demanding. A player’s performance on these games is linked to being an equal measure of smartness. The researcher also studied lesser complex games like First Person Shooter games in which players controlled the action through the characters in the game. They found no link to IQ to these games.
Similarly, scholars are encouraging people to play games to increase intelligence. Benefits of Gaming代写
Weems a psychologist researcher gave a personal story of his love for video games¹⁶. In his story is the motivation to take challenging games and those that stretched his brain to the limits and he attested enjoying the ride. To him, games are different in the level of player engagement and skills needed. Different games also impart a different set of abilities to the players and hence there are those that improve sensual coordination, improve cognitive skills, creativity and so on.
A study by scientists from Florida State University who studied samples who had a choice to either played Lumosity or Portal 2¹⁷. They found that those who played Lumosity did not improve on any skills but those who played Portal 2 indicated improvement in problem-solving as well as spatial skills and persistence. The discovery of the link between video games and IQ makes Weems encourage people to start playing games to improve their intelligence quotient. Benefits of Gaming代写**范文
¹⁴ Athanasios V. Kokkinakis, Peter I. Cowling, Anders Drachen, and Alex R. Wade. “Exploring the relationship between video game expertise and fluid intelligence.” PloS one 12, no. 11 (2017): e0186621.
¹⁶ Scott Weems. “Are You Playing the Right Video Games to Raise Your IQ?” Psychology Today. https://www.psychologytoday.com/intl/blog/feed-your-head/201802/are-you-playing-the-right-video-games-raise-your-iq
¹⁷ Valerie J. Shute, Matthew Ventura, and Fengfeng Ke. “The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills.” Computers & education 80 (2015): 58-67.
Gaming and Emotional Development Benefits of Gaming代写
Undeniably, having fun is good for mental wellbeing.
Playing small causal games like angry birds or temple run provides one with short-term fun and emotional support¹⁸. These mobile games give players relations and reduce the amount of stress. Though the player and the system are separate they are connected¹⁹. Games are believed to take control of a person’s emotions. As such, these games have a role in regulating the moods of the player particularly adults when trying to balance overall mental health. There are people who use gaming as therapeutic since games abstract them from family problems, substance abuse, chemotherapy, and other health problems.
From the many reasons for gaming, people take gaming as a stress reliever.
When one has a hard day at work or a tough day at school, paying a quick game to relieve pressure. Player gets away off the realities of life through video games. The act of abstracting oneself and mind from real things and immerse into a fantasy world is one way of getting rid of life stress. It has been found that people use video gaming as a hobby to explore a different world different from the norm. Benefits of Gaming代写**范文
However, while there may be some stress responses that games may trigger, the overall assessment does not show clear link to gamers’ life. In a study involving 1614 sample players, it was established that people use computer games as coping tools after exposure to a stressor in life and consider gaming as recovery experience²⁰. Gaming has been found to accelerate emotional strains in people who use them as a hobby to change preceding bad experiences.
Video games are believed to improve personal expression²¹. Benefits of Gaming代写
Games use powerful tools for letting players express themselves. As such, players are able to customize their whims whether aesthetic, beliefs or playing style. The fundamental ability of self-expression is the freedom given to players to make decisions that depend on their present experience o feelings. Also, games have multiples options available to the player in order for the games to allow players to express their whims. For instance, players are given the freedom to choose from the range of clothes in avatar without affecting their gameplay. The achievement of optimal choices makes the player identify his/her feelings with the gameplay.
Similarly, modern games are used for cultural expression.
The early days in game development had no power to trigger strong emotions because they were not sophisticated enough. Games have evolved over time and lately, are used to express deep emotions in cultural contexts²². Game making has become an institutionalized art with define features and distinctive characters. It is in the settings of the game that culture is expressed²³. LaPensee explains how video games have become dynamic forms of creative expression that merge design, codes, art, and sounds²⁴. Benefits of Gaming代写**范文
When game development is done the right way with clear roles space and appeals as well as the involvement of indigenous people, it will convey expression of the target culture. Thus, games have been used to express such cultures as colonization, slave traders, masters or even piracy.
There is a belief that people play games to fulfill their need for accomplishment. Benefits of Gaming代写
The satisfaction that gamers get after completing a certain level or making it through a difficult maneuver or winning over the opponent is the sheer thrills that people want to play video games. It is normal psychology that people do not like to fail and anything that makes them feel winners they go for it. It is emotionally satisfying to players even if they are competing against virtual characters, as long as they are in it are part of the system.
Researchers at the University of Washington used Foldit as a science problem in the form of a computer game²⁵.
The challenge game players to think through the problem and come up with the correct model to explain the protein. Gamers were able to decipher the problem in a span of three weeks and came up with a retrovirus protein structure that had taken scientists years to crack. The research made a breakthrough in the design of AIDs drugs. The competition was possible because people approached it as a game that they needed to win for the feeling of accomplishments.
¹⁸ Chad Mahood, and Michael Hanus. “Role-playing video games and emotion: How transportation into the narrative mediates the relationship between immoral actions and feelings of guilt.” Psychology of Popular Media Culture 6, no. 1 (2017): 61.
¹⁹ Stenros, Jaakko. “The game definition game: A review.” Games and culture 12, no. 6 (2017): 499-520.
²⁰ Elizabeth Scott. “The Link Between Video Games and Stress Relief.” https://www.verywellmind.com/how-video-games-relieve-stress-4110349
²¹ Nikhil Murthy. “Designing Video Games for Self-Expression.” Gaming Central. https://gamingcentral.in/designing-video-games-self-expression/
²² Joost Raessens. “The ludification of culture.” (2014): 91-114.
²³ Michael Ruckenstein. “Homo ludens: a study of the play element in culture.” Leisure and Ethics 237 (1991).
²⁴ Elizabeth LaPensee. “Video games encourage Indigenous cultural expression.” The Conversation. https://theconversation.com/video-games-encourage-indigenous-cultural-expression-74138
²⁵ Lola. “Immersion in video games: the feeling of accomplishment.” https://www.coursehero.com/
Gaming and Economy Benefits of Gaming代写
Most importantly, the benefits of video gaming are not only personal but extend to economic and financial benefits. The growth of gaming is no longer a secret in the entertainment industry. According to the American Gaming Association, gaming contributes more than $250 billion to the United States economy²⁶. The federal, state and local governments collected over $40.8 billion in tax revenue in 2018. The gaming economy also contributes to the employment of more than 1.8 million people across the country. The gaming sector has remained powerful and a key contributor to economic growth.
²⁶ American Gaming Association. “National Economic Impact of the U.S. Gaming Industry.” American Gaming Association. https://www.americangaming.org/resources/economic-impact-of-the-u-s-gaming-industry-2/
Conclusion Benefits of Gaming代写
To sum up, the time of essence to most people. However, it will be wrong to disregard the time spend by gamers as invaluable. There are those who make video games a hobby while others are a culture. Considering all these overwhelming evidence-based benefits, gaming is slowly being accepted in mainstream society as sport and entertainment just like chess are widely accepted²⁷. Most importantly, to those who would like to share in the individual benefits of gaming, the field has proven to have potential in developing the gamer’s mind, equipping them with a sharper reaction and better creativity.
²⁷ Boellstorff, Tom. “A ludicrous discipline? Ethnography and game studies.” Games and Culture 1, no. 1 (2006): 29-35.
Bibliography Benefits of Gaming代写
Alexander, Saffron. “Could a video game help you lose weight in just a week?” The Telegraph. https://www.telegraph.co.uk/foodanddrink/foodanddrinknews/11723423/Could-a-videogame-helps-you-lose-weight-in-just-a-week.html (accessed October 10, 2019).
American Gaming Association. “National Economic Impact of the U.S. Gaming Industry.” American Gaming Association. https://www.americangaming.org/resources/economic-impact-of-the-u-s-gaming-industry-2/ (accessed October 10, 2019).
Bediou, Benoit, Deanne M. Adams, Richard E. Mayer, Elizabeth Tipton, C. Shawn Green, and Daphne Bavelier. “Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.” Psychological Bulletin 144, no. 1 (2018): 77.
Boellstorff, Tom. “A ludicrous discipline? Ethnography and game studies.” Games and Culture 1, no. 1 (2006): 29-35.
Chee, Florence M. “Online games and digital ethnography.” The international encyclopedia of digital communication and society (2015): 1-6.
Darvasi, Paul. “How to Transform The Odyssey into an Epic Game in an Alternate Reality.” KQED. https://www.kqed.org/mindshift/37884/how-students-can-channel-the-odyssey-into-an-alternate-reality-epic (accessed October 10, 2019).
Griffin, Andrew. Being good at video games is a measure of intelligence, study finds. Independent. https://www.independent.co.uk/life-style/gadgets-and-tech/gaming/video-games-computer-intelligence-iq-test-league-legends-dota-2 defence-ancients-a8057176.html (accessed October 10, 2019).
Ians. “Let your child play a little more: Video games may boost creativity.” The Economic Times. https://economictimes.indiatimes.com/magazines/panache/let-your-child-play-a-little-more-video-games-may-boost-creativity/articleshow/70142466.cms (accessed October 10, 2019).
Kuo, Ivan. “A Review On The Benefits of Video Games in Education.” Gamification. https://www.gamification.co/2016/01/14/review-benefits-video-games-education/ (accessed October 10, 2019).
Kokkinakis, Athanasios V., Peter I. Cowling, Anders Drachen, and Alex R. Wade. “Exploring the relationship between video game expertise and fluid intelligence.” PloS one 12, no. 11 (2017): e0186621.
Louisiana State University. “New study shows certain video games can improve health in children with obesity.” ScienceDaily. www.sciencedaily.com/releases/2018/07/180720092501.htm (accessed October 10, 2019).
Lola. “Immersion in video games: the feeling of accomplishment.” https://www.coursehero.com/ (accessed October 10, 2019).
Murthy, Nikhil. “Designing Video Games For Self-Expression.” Gaming Central. https://gamingcentral.in/designing-video-games-self-expression/ (accessed October 10, 2019).
Mahood, Chad, and Michael Hanus. “Role-playing video games and emotion: How transportation into the narrative mediates the relationship between immoral actions and feelings of guilt.” Psychology of Popular Media Culture 6, no. 1 (2017): 61.
Nouchi, Rui, Yasuyuki Taki, Hikaru Takeuchi, Hiroshi Hashizume, Takayuki Nozawa, Toshimune Kambara, Atsushi Sekiguchi et al. “Brain training game boosts executive functions, working memory and processing speed in the young adults: a randomized controlled trial.” PloS one 8, no. 2 (2013): e55518.
Olson, Cheryl. “9benefits of video gaming for your child.” Parents. https://www.parents.com/kids/development/benefits-of-video-games/? (accessed October 10, 2019).
Raessens, Joost. “The ludification of culture.” (2014): 91-114.
Ruckenstein, Michael. “Homo Ludens: a study of the play element in culture.” Leisure and Ethics 237 (1991).
Scott, Elizabeth. “The Link Between Video Games and Stress Relief.” https://www.verywellmind.com/how-video-games-relieve-stress-4110349 (accessed October 10, 2019).
Stenros, Jaakko. “The game definition game: A review.” Games and Culture 12, no. 6 (2017): 499-520.
Shute, Valerie J., Matthew Ventura, and Fengfeng Ke. “The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills.” Computers & education 80 (2015): 58-67.
Weems, Scott. “Are You Playing the Right Video Games to Raise Your IQ?” Psychology Today. https://www.psychologytoday.com/intl/blog/feed-your-head/201802/are-you-playing-the-right-video-games-raise-your-iq (accessed October 10, 2019).